January 3, 2017
Update 0.4.3 – Bugfixes and Improvements
Summary Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your farms has been busted. Keep the bug reports coming, so we can make the game as smooth as possible
Summary
Happy New Year, Engineers! For the first update of 2017 we present you with some nice bugfixes as planned. The inventory desync problems have been resolved and a weird bug with ghost plants on your farms has been busted. Keep the bug reports coming, so we can make the game as smooth as possible for you: http://forums.keenswh.com/forums/bug-reports.415209/
Fixes
– Added a craft-button to the campfire and furnace blocks.
– Compound building is now enabled by default as it should have been, rather than wait for the first time you touch a compound key.
– Scared away red-nose deer and cleaned up Christmas festivities, taking down the tree is your responsibility.
– Fixed character colour issue when the value was set too low.
– Fixed tooltip for Iron Works not displaying it unlocked farming.
– Fixed inventory desync issues, inventories should now be working correctly.
– Fixed dead farmable plants that would occasionally remain visible as living plants.
– Fixed a crash that could occur when trying to test dynamic placement mode on some grids.
– Fixed the game preferring the base definitions over modded definitions thus preventing mods from loading correctly.