May 12, 2015
Update 02.016 – Xbox controller support
Summary: Xbox controller support has been added to the game! You will now have the option to play the game by using a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in
Summary:
Xbox controller support has been added to the game! You will now have the option to play the game by using a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game; (the same addition will be introduced to Space Engineers in the near future and it is related to the development of the Xbox One version). Another additions are the modding guide and mod example for multi-block objects, peasant sounds, tree roots and more destruction performance optimizations. There has also been various improvements to the stability of the multiplayer mode based on the community feedback.
Features:
– Xbox controller support
– added more peasant sounds
– more destruction performance optimizations
– added tree roots
– Official Guide: Modding guide for multi-block objects: http://steamcommunity.com/sharedfiles/filedetails/?id=441647604
– Example mod – BattlementTurret: http://steamcommunity.com/sharedfiles/filedetails/?id=441524101
Fixes:
– fixed server killing clients when other clients were connecting due to large sim speed difference
– fixed ropes connecting between multiple clients on DS when T button was used for connection
– fixed crash with RopesInit on DS
– fixed crash with transition blocks if made public
– fixed small grid disconnecting from large grid when damaged
– fixed particle effects being generated in the forest during every destruction for no reason
– fixed ME and SE servers mixed in the joins screen, LAN tab
– fixed mouse wheel would both switch between models and adjust distance of dynamic object
– fixed possibility to trap barbarians in a plain of stone cubes
Default controller layout:
General:
Back-button – control menu (in-game only)
Start-button – main menu (in-game only)
GUI:
A-button – accept
B-button – cancel
Dpad-up – go to the next control
Dpad-down – go to the previous control
Dpad-left – decrease value of slider
Dpad-right – increase value of slider
Character:
Left-Analog – movement
Right-Analog – rotation of character
Right-trigger – primary action
Left-trigger – secondary action
A-button – jump
B-button – unequip
X-button – use
Y-button – flying (toggle, creative only)
L3-button – crouch (toggle)
R3-button – build mode (toggle)
Dpad-up and Dpad-down – switch between toolbars
Dpad-left and Dpad-right – switch between toolbar items
Build mode:
Left-Analog – rotation of block
Right-Analog – rotation of character
Right-trigger – add block
Left-trigger – remove block
A-button – iterate block stage
B-button – unequip
X-button – compound mode (toggle)
Y-button – dynamic mode (toggle)
Left-bumper – move block closer (dynamic mode)
Right-bumper – move block further (dynamic mode)
L3-button – Structural integrity view (toggle)
R3-button – build mode (toggle)
Dpad-up and Dpad-down – switch between toolbars
Dpad-left and Dpad-right – switch between toolbar items
Voxel mode:
Right-Analog – rotation of character
Right-trigger – add voxels
Left-trigger – remove voxels
A-button – paint with current voxel material
B-button – unequip
X-button – iterate voxel materials
Y-button – voxel hand settings
Dpad-up and Dpad-down – switch between toolbars
Dpad-left and Dpad-right – switch between toolbar items