July 21, 2015
Update 02.026 – Respawn carts
Summary Today we are introducing new respawn options for the Survival mode. From now on, all players will spawn with a respawn cart that contains a bed and containers with a few food supplies to start with. When your character dies, he will spawn in a bed you own. You can set ownership of your
Summary
Today we are introducing new respawn options for the Survival mode. From now on, all players will spawn with a respawn cart that contains a bed and containers with a few food supplies to start with. When your character dies, he will spawn in a bed you own. You can set ownership of your beds (if you set ownership as “nobody, then no one can spawn there). Every player can set more than one beds as a respawn point. When the last bed is destroyed, the player will randomly spawn in the world with a new respawn cart. Unfortunately already built beds can’t serve as spawn points; you will have to build them again after updating the game to the 02.026 version. Additionally, we have updated the character status bars so a line will indicate the change. For example, after your character eats something, there will be a visible change on your “food” bar. Also, we have re-balanced the stamina consumption when you are building or fighting. Lastly, we have added more construction models for blocks used in survival building.
Features
– respawn carts
– ownership of the respawning cart (“K” button)
– updating character status
– more construction models for blocks (survival building)
Fixes
– fixed character lingering in a turning animation even after he left turning wheel
– fixed generated blocks being capable of holding large castles – generated blocks added to structural integrity
– fixed AI command flags disappearing from a toolbar after reload
– fixed food eaten directly from barrels not replenishing stats
EDIT 07/24/2015:
Update 02_026_007
Fixes
– Fixed damage to trees with projectiles
– Fixing client’s inventory full notification showing on the server
– Fixing herbs functionality – herbs are now healing
– Fixing nullref in MyUseObjectWheel
– Fixed crash when battles failed to retrieve steam rules
– Quick re-balance of stamina