February 9, 2016
Update 02.055 – Hit confirmation, bug fixes
Summary For this week’s update we prepared a new batch of bug fixes for example improving the barbarian behavior and we also introduced small changes like hit confirmation on all weapons. A successful hit to any character or animal with a weapon will be represented visually by changing the cross-hair, including its color, and auditory,
Summary
For this week’s update we prepared a new batch of bug fixes for example improving the barbarian behavior and we also introduced small changes like hit confirmation on all weapons.
A successful hit to any character or animal with a weapon will be represented visually by changing the cross-hair, including its color, and auditory, with a sound effect.
We also added a small improvement for mined rocks – from now on you will dig them out in different sizes (the size doesn’t have an impact on weight, required space in inventory or the usage of the rock itself).
Features
– Hit confirmation
– Various rock sizes
Fixes
– New ambient sound for high zone
– New HUD error sounds
– Fixed object outlines getting blurred over grass
– Removed lag when switching blocks on G screen
– Added shader cache
– Added more variations to tree break sounds
– Various shader optimizations
– Improved barbarians targeting blocks
– Barbarians are now able to target walls of wood
– Barbarians are now able to find new targets and stay in the attack mode if they can not reach old target
– Fixed UV on StoneRoundLargeFullMir
– Fixed crash in cube builder when placing multi blocks
– Fixed wrongly written stat mods crashing the game
– Fixed a crash with light dummy on non-light block
– Fixed dummies on StoneBlockSlopeDiagonal