March 15, 2016
Update 02.060 – Bugfixing
Summary In this week’s update we are bringing you more bug fixes. Right now, we are mainly focused on survival aspects of the game. For example, the inventory system won’t be limited by mass/volume anymore. It will be more like a slot-based system, where you can stack more items of the same type in one
Summary
In this week’s update we are bringing you more bug fixes. Right now, we are mainly focused on survival aspects of the game. For example, the inventory system won’t be limited by mass/volume anymore. It will be more like a slot-based system, where you can stack more items of the same type in one slot. We are also busy working on other gameplay mechanics, so stay tuned for those features coming in the near future.
Tweaks:
Added a new building animation
Eye adaptation has been tweaked to look nice during the day, nighttime is currently WIP
Ported these to new multiplayer:
MyHandToolBase
MyFloatingObjects
MyManipulationTool
MyThrowerSessionComponent
MyEntityStatComponent
MyToolbarCollection
MyFactionCollection
MySyncDestructions
MyPlayerCollection
MyCharacter
MyAiTargetManager
Fixes:
Fixed memory leak in MP update queue
Fixed construction on HouseStoneRoundIn_Construction_1
Fixed sound of crafting disappearing after big destruction
Fixed large stone volume
Fixed dummies on HouseHalfStoneTriangle
Fixed sound bug when the crossbow hits the body
Fixed wrong ownership when building as medieval master in the survival mode
Fixed stone models looking like from the 90’s (fixed wrong shading on the models)